Estimate an ideal projectile’s flight time, range, peak height, and impact speed from launch conditions.
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Launch speed resolves into horizontal v cos θ and vertical v sin θ components. Vertical constant-acceleration motion finds ground time, then range is horizontal speed × time, peak height adds vy² ÷ 2g, and impact speed recombines components.
Speed metres per second: 20 Angle degrees: 45
Range metres: 40.789 Max height metres: 10.197 Flight time seconds: 2.884 Impact speed metres per second: 20 Range feet: 133.821
Mechanics lessons predict ball range, game prototypes plot ideal arcs, and lab reports compare measured paths with vacuum equations.